This body of work represents a collaborative, transdisciplinary research practice spanning immersive art, XR, animatronics, sound, performance, and speculative design. The projects are developed through artist, engineer, and researcher teams, often in partnership with academic labs, technologists, performers, and designers.
Rather than singular authored works, these projects function as living systems. They evolve as installations that integrate physical computing, embodied interaction, and narrative environments. Process is central to the work, with ideas emerging through iterative development, experimentation, and dialogue across disciplines.
Led by Thomas Tucker and Tohm Judson, each project is shaped through collaboration between artists, engineers, and performers. Technical experimentation, aesthetic inquiry, and conceptual research unfold simultaneously, allowing the work to evolve responsively across different contexts and exhibition spaces.
Across projects such as Drosera Obscura, Senses Swirling, and Visual Sensory Convergence, the team explores how sensory systems such as sound, movement, light, spatial computation, and interaction can be composed into immersive environments that respond to presence and participation. These works blur distinctions between installation, performance, and research, inviting audiences to engage not as passive viewers but as active participants.
While deeply collaborative, the work is guided by a clear artistic vision. The projects reflect on perception, ecological interdependence, and the shifting relationship between human and technological systems. Through collective authorship, the work aims to create environments that are not simply observed but inhabited, where meaning emerges through interaction, sensation, and shared presence.